I've been following along with the process as I post it. Right now, I'm in a level 30 battle using a :qwilfish:, :gloom: and :aerodactyl: against a guy named Tamon and his :larvitar:, :bayleef: and :duskull:.
Anyhoo, on with the show...
13. You can give the participants nicknames if you want. In the example battle, I'm using the nicknames "Acey" for Qwilfish, "Ducey" for Gloom, "Trey" for Aerodactyl, "Catherine" for Larvitar, "Cinque" for Bayleef and "Sice" for Duskull. (These names actually come from ancient words used in dice games.)
14. The first thing required for a battle is the moves. Go back to Serebii.net and look up the six Pokémon who are to be used. Choose the four moves that are, in your opinion, the most powerful ones that can be learned at the level in which the battle is to be held. In my case, they are as follows.
Acey - Revenge, Rain Dance, Pin Missile, Water Gun
Ducey - Stun Spore, Sleep Powder, Acid, Sludge Bomb
Trey - Wing Attack, Ancient Power, Supersonic, Flamethrower
Catherine - Rock Slide, Thrash, Sandstorm, Hyper Beam
Cinque - Razor Leaf, PoisonPowder, Synthesis, Giga Drain
Sice - Night Shade, Confuse Ray, Disable, Blizzard
15. Go to the
LP Stat Calculator. Look up the stats of all Pokémon who are participating. Choose whatever nature you like. Put a "16" in each of the Individual Value boxes and an "85" in each of the Effort Point boxes, then let 'er rip! You should write the stats down on a piece of paper, as they will help you out immensely. In the example, the stats are:
Acey - HP 51, ATK 16, DEF 14, SAK 16, SDF 16, SPD 17
Ducey - HP 51, ATK 14, DEF 17, SAK 16, SDF 16, SPD 16
Trey - HP 51, ATK 16, DEF 16, SAK 16, SDF 14, SPD 17
Catherine - HP 51, ATK 14, DEF 16, SAK 17, SDF 16, SPD 16
Cinque - HP 51, ATK 16, DEF 17, SAK 16, SDF 16, SPD 14
Sice - HP 51, ATK 16, DEF 16, SAK 14, SDF 16, SPD 17
16. The battle now commences! If you have a whistle (or, like my gym teacher, can make a whistling sound effect using your mouth alone), blow it. If you don't, you can write "TWEEEEET!" on your piece of paper. Get ready for action; the first Pokémon on your team automatically goes out first, so I send out Acey (:qwilfish:) and Tamon sends out Catherine (:larvitar:).
17. It's time to make your move. Choose one of the four moves originally selected for your character. I am going to make Acey use Water Gun. If the used move is a damage-dealing attack such as Water Gun, go to step 18; otherwise, skip over 18 and head straight to 19.
18. To figure out any special effects that your attack may cause, roll the dice. If you get a one, the attack is said to miss, and will not do any damage. If you get a six, the attack is a critical hit and will do twice as much damage as it naturally would. Otherwise, the attack continues in the normal fashion.
19.